Prioritizes targets with the least HP (prioritizes allies) [Before Attack] Gain (highest Reson. + 1) <<((BoseProjektil))Torn Memory>> (max 7) [Before Attack] Gain 1 <<((Breath))Poise>> for every <<((BoseProjektil))Torn Memory>> (max 7) [After Attack] Lose every <<((BoseProjektil))Torn Memory>>
+6
|
This Coin deals damage only against the main target.
If the main target is an ally, deal +8% damage for every <<((BoseProjektil))Torn Memory>> (max 56%)
[On Ally Kill] Apply 2 <<((Breath))Poise>> to self and 2 random allies
[On Ally Kill Fail] Gain 1 <<((Breath))Poise>>
+6
|
This Coin deals damage only against the sub-targets
- If the first Coin failed to kill the ally, 1 random sub-target takes damage
+2% Damage on Critical Hit for every <<((BoseProjektil))Torn Memory>> (max 14%)
[On Crit] Inflict 2 <<((Laceration))Bleed>>
Fell Bullet
18 - 30
Prioritizes targets with the least HP (prioritizes allies) [Before Attack] Gain (highest Reson. + 1) <<((BoseProjektil))Torn Memory>> (max 7) [Before Attack] Gain 1 <<((Breath))Poise>> for every <<((BoseProjektil))Torn Memory>> (max 7) [After Attack] Lose every <<((BoseProjektil))Torn Memory>>
+6
|
This Coin deals damage only against the main target.
If the main target is an ally, deal +8% damage for every <<((BoseProjektil))Torn Memory>> (max 56%)
[On Ally Kill] Apply 2 <<((Breath))Poise>> to self and 2 random allies
[On Ally Kill Fail] Gain 1 <<((Breath))Poise>>
+6
|
This Coin deals damage only against the sub-targets
- If the first Coin failed to kill the ally, 1 random sub-target takes damage
+2% Damage on Critical Hit for every <<((BoseProjektil))Torn Memory>> (max 14%)
[On Crit] Inflict 2 <<((Laceration))Bleed>>
Fell Bullet
18 - 30
Prioritizes targets with the least HP (prioritizes allies) [Before Attack] Gain (highest Reson. + 1) <<((BoseProjektil))Torn Memory>> (max 7) [Before Attack] Gain 1 <<((Breath))Poise>> for every <<((BoseProjektil))Torn Memory>> (max 7) [After Attack] Lose every <<((BoseProjektil))Torn Memory>>
+6
|
This Coin deals damage only against the main target.
If the main target is an ally, deal damage for every <<((BoseProjektil))Torn Memory>> (max )
[On Ally Kill] Apply 3 <<((Breath))Poise>> to self and 2 random allies
[On Ally Kill Fail] Gain <<((Breath))Poise>>
+6
|
This Coin deals damage only against the sub-targets
- If the first Coin failed to kill the ally, 1 random sub-target takes damage
Damage on Critical Hit for every <<((BoseProjektil))Torn Memory>> (max )
[On Crit] Inflict 2 <<((Laceration))Bleed>>
Fell Bullet
18 - 30
Prioritizes targets with the least HP (prioritizes allies) [Before Attack] Gain (highest Reson. + 1) <<((BoseProjektil))Torn Memory>> (max 7)
[Before Attack] Gain 1 <<((Breath))Poise>> for every <<((BoseProjektil))Torn Memory>> (max 7) [After Attack] Lose every <<((BoseProjektil))Torn Memory>>
+6
|
This Coin deals damage only against the main target.
If the main target is an ally, deal damage for every <<((BoseProjektil))Torn Memory>> (max )
[On Ally Kill] Apply 3 <<((Breath))Poise>> to self and 2 random allies
[On Ally Kill Fail] Gain <<((Breath))Poise>>
+6
|
This Coin deals damage only against the sub-targets
- If the first Coin failed to kill the ally, 1 random sub-target takes damage
Damage on Critical Hit for every <<((BoseProjektil))Torn Memory>> (max )
[On Crit] Inflict <<((Laceration))Bleed>>
Fell Bullet
30 - 14
[Indiscriminate] Prioritizes targets with the least HP (prioritizes allies) [Before Attack] Gain (highest Reson. + 1) <<((BoseProjektil))Torn Memory>> (max 7) [Before Attack] Deal +2% damage for every <<((BoseProjektil))Torn Memory>> (max 14%) [Before Attack] Gain 1 <<((Breath))Poise>> for every <<((BoseProjektil))Torn Memory>> (max 7) [After Attack] Lose every <<((BoseProjektil))Torn Memory>>
-8
|
This Coin deals damage only against the main target.
If the main target is an ally, deal +10% damage for every <<((BoseProjektil))Torn Memory>> (max 70%)
If the main target is an ally, deal +2% damage for every <<((Breath))Poise>> on self (max 50%)
[On Ally Kill] Apply 2 <<((Breath))Poise>> to self and 3 random allies
[On Ally Kill] The next Coin deals +2% damage for every <<((BoseProjektil))Torn Memory>> (max 14%)
[On Ally Kill] +1 E.G.O resource for the killed ally's Skill 1 and 2 Affinities
[On Ally Kill Fail] Gain 1 <<((Breath))Poise>>
-8
|
This Coin deals damage only against the sub-targets
- If the first Coin failed to kill the ally, 1 random sub-target takes damage
+2% Damage on Critical Hit for every <<((BoseProjektil))Torn Memory>> (max 14%)
[On Crit] Inflict 3 <<((Laceration))Bleed>>
Fell Bullet
30 - 14
[Indiscriminate] Prioritizes targets with the least HP (prioritizes allies) [Before Attack] Gain (highest Reson. + 1) <<((BoseProjektil))Torn Memory>> (max 7) [Before Attack] Deal +2% damage for every <<((BoseProjektil))Torn Memory>> (max 14%) [Before Attack] Gain 1 <<((Breath))Poise>> for every <<((BoseProjektil))Torn Memory>> (max 7) [After Attack] Lose every <<((BoseProjektil))Torn Memory>>
-8
|
This Coin deals damage only against the main target.
If the main target is an ally, deal +10% damage for every <<((BoseProjektil))Torn Memory>> (max 70%)
If the main target is an ally, deal +2% damage for every <<((Breath))Poise>> on self (max 50%)
[On Ally Kill] Apply 2 <<((Breath))Poise>> to self and 3 random allies
[On Ally Kill] The next Coin deals +2% damage for every <<((BoseProjektil))Torn Memory>> (max 14%)
[On Ally Kill] +1 E.G.O resource for the killed ally's Skill 1 and 2 Affinities
[On Ally Kill Fail] Gain 1 <<((Breath))Poise>>
-8
|
This Coin deals damage only against the sub-targets
- If the first Coin failed to kill the ally, 1 random sub-target takes damage
+2% Damage on Critical Hit for every <<((BoseProjektil))Torn Memory>> (max 14%)
[On Crit] Inflict 3 <<((Laceration))Bleed>>
Fell Bullet
30 - 14
[Indiscriminate] Prioritizes targets with the least HP (prioritizes allies) [Before Attack] Gain (highest Reson. + 1) <<((BoseProjektil))Torn Memory>> (max 7) [Before Attack] Deal damage for every <<((BoseProjektil))Torn Memory>> (max ) [Before Attack] Gain 1 <<((Breath))Poise>> for every <<((BoseProjektil))Torn Memory>> (max 7) [After Attack] Lose every <<((BoseProjektil))Torn Memory>>
-8
|
This Coin deals damage only against the main target.
If the main target is an ally, deal damage for every <<((BoseProjektil))Torn Memory>> (max )
If the main target is an ally, deal +2% damage for every <<((Breath))Poise>> on self (max 50%)
[On Ally Kill] Apply 3 <<((Breath))Poise>> to self and random allies
[On Ally Kill] The next Coin deals damage for every <<((BoseProjektil))Torn Memory>> (max )
[On Ally Kill Fail] Gain <<((Breath))Poise>>
-8
|
This Coin deals damage only against the sub-targets
- If the first Coin failed to kill the ally, 1 random sub-target takes damage
Damage on Critical Hit for every <<((BoseProjektil))Torn Memory>> (max )
[On Crit] Inflict <<((Laceration))Bleed>>
Fell Bullet
30 - 14
[Indiscriminate] Prioritizes targets with the least HP (prioritizes allies) [Before Attack] Gain (highest Reson. + 1) <<((BoseProjektil))Torn Memory>> (max 7)
[Before Attack] Deal damage for every <<((BoseProjektil))Torn Memory>> (max 28%) [Before Attack] Gain 1 <<((Breath))Poise>> for every <<((BoseProjektil))Torn Memory>> (max 7) [After Attack] Lose every <<((BoseProjektil))Torn Memory>>
-8
|
This Coin deals damage only against the main target.
If the main target is an ally, deal +15% damage for every <<((BoseProjektil))Torn Memory>> (max 105%)
If the main target is an ally, deal +2% damage for every <<((Breath))Poise>> on self (max 50%)
[On Ally Kill] Apply 3 <<((Breath))Poise>> to self and random allies
[On Ally Kill] The next Coin deals damage for every <<((BoseProjektil))Torn Memory>> (max )
[On Ally Kill] +1 E.G.O resource for the killed ally's Skill 1, 2, and 3 Affinities
[On Ally Kill Fail] Gain <<((Breath))Poise>>
-8
|
This Coin deals damage only against the sub-targets
- If the first Coin failed to kill the ally, 1 random sub-target takes damage