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Limbus Company
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EGO
EGO Gift Compendium
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HP
DEF
Coins
Uptie Level
1
2
3
4
Contempt, Awe
8 - 20
[Before Attack] Gain (highest Reson.) Atk Weight (max 2)
[Before Attack] Gain (highest Reson. + 1) <<((GazePersonality))Gaze of Contempt>> (max 7)
[After Attack] For 2 turns, lose 10 SP at Turn End
+6
+6 | [After Attack] Evenly inflict 10 <<((Laceration))Bleed>> between all targets
Contempt, Awe
8 - 20
[Before Attack] Gain (highest Reson.) Atk Weight (max 2)
[Before Attack] Gain (highest Reson. + 1) <<((GazePersonality))Gaze of Contempt>> (max 7)
[After Attack] For 2 turns, lose 10 SP at Turn End
+6
+6 | [After Attack] Evenly inflict 10 <<((Laceration))Bleed>> between all targets
Contempt, Awe
8 - 20
[Before Attack] Gain (highest Reson.) Atk Weight (max )
[Before Attack] Gain (highest Reson. + 1) <<((GazePersonality))Gaze of Contempt>> (max 7)
[After Attack] For 2 turns, lose 10 SP at Turn End
+6
+6 | [After Attack] Evenly inflict <<((Laceration))Bleed>> between all targets
Contempt, Awe
8 - 22
[Before Attack] Gain (highest Reson.) Atk Weight (max )
[Before Attack] Gain (highest Reson. + 1) <<((GazePersonality))Gaze of Contempt>> (max 7)
[After Attack] For 2 turns, lose 10 SP at Turn End
+7
+7 | [After Attack] Evenly inflict 15 <<((Laceration))Bleed>> between all targets
Contempt, Awe
40 - 22
[Indiscriminate]
Targets Randomly
[Before Attack] Gain 7 <<((GazePersonality))Gaze of Contempt>>
-18 | [On Hit] If target has <<((Laceration))Bleed>>, deal +(the sum of <<((Laceration))Bleed>> Potency and Count on target)% damage (max 20%)
[On Hit] Inflict (1 + (highest Reson. x 1.5)) <<((Laceration))Bleed>> (max 10, rounded down)
[On Hit] Inflict +2 <<((Laceration))Bleed>> Count
Contempt, Awe
40 - 22
[Indiscriminate]
Targets Randomly
[Before Attack] Gain 7 <<((GazePersonality))Gaze of Contempt>>
-18 | [On Hit] If target has <<((Laceration))Bleed>>, deal +(the sum of <<((Laceration))Bleed>> Potency and Count on target)% damage (max 20%)
[On Hit] Inflict (1 + (highest Reson. x 1.5)) <<((Laceration))Bleed>> (max 10, rounded down)
[On Hit] Inflict +2 <<((Laceration))Bleed>> Count
Contempt, Awe
40 - 22
[Indiscriminate]
Targets Randomly
[Before Attack] Gain 7 <<((GazePersonality))Gaze of Contempt>>
-18 | [On Hit] If target has <<((Laceration))Bleed>>, deal +(the sum of <<((Laceration))Bleed>> Potency and Count on target)% damage (max )
[On Hit] Inflict <<((Laceration))Bleed>> (max , rounded down)
[On Hit] Inflict + <<((Laceration))Bleed>> Count
Contempt, Awe
40 - 20
[Indiscriminate]
Targets Randomly
[Before Attack] Gain 7 <<((GazePersonality))Gaze of Contempt>>
-20 | [On Hit] If target has <<((Laceration))Bleed>>, deal +(the sum of <<((Laceration))Bleed>> Potency and Count on target)% damage (max )
[On Hit] Inflict <<((Laceration))Bleed>> (max , rounded down)
[On Hit] Inflict + <<((Laceration))Bleed>> Count