[Before Attack] Gain (highest Reson.) <<((Vibration))Tremor>> Count (max 6, 20 per turn) - If the said Reson. was a Sloth Reson., trigger <<((Switch_Vibration))Amplitude Conversion>> on <<((Vibration))Tremor>> on self into <<((VibrationSpring))Tremor - Clockwinding>>
+8
|
[On Hit] Trigger <<((VibrationExplosion))Tremor Burst>>; then, reduce target's <<((Vibration))Tremor>> Count by 1
- When triggering Tremor Burst, inflict 1 <<((AmberTakeDamageUp))Sloth Fragility>> this turn
- If the highest Reson. was a 4+ Sloth A-Reson., inflict 1 <<((AmberTakeDamageUp))Sloth Fragility>> next turn as well
Asymmetrical Inertia
8 - 24
[Before Attack] Gain (highest Reson.) <<((Vibration))Tremor>> Count (max 6, 20 per turn) - If the said Reson. was a Sloth Reson., trigger <<((Switch_Vibration))Amplitude Conversion>> on <<((Vibration))Tremor>> on self into <<((VibrationSpring))Tremor - Clockwinding>>
+8
|
[On Hit] Trigger <<((VibrationExplosion))Tremor Burst>>; then, reduce target's <<((Vibration))Tremor>> Count by 1
- When triggering Tremor Burst, inflict 1 <<((AmberTakeDamageUp))Sloth Fragility>> this turn
- If the highest Reson. was a 4+ Sloth A-Reson., inflict 1 <<((AmberTakeDamageUp))Sloth Fragility>> next turn as well
Asymmetrical Inertia
8 - 24
[Before Attack] Gain ( highest Reson.) <<((Vibration))Tremor>> Count (max , 20 per turn) - If the said Reson. was a Sloth Reson., trigger <<((Switch_Vibration))Amplitude Conversion>> on <<((Vibration))Tremor>> on self into <<((VibrationSpring))Tremor - Clockwinding>>
+8
|
[On Hit] Trigger <<((VibrationExplosion))Tremor Burst>>; then, reduce target's <<((Vibration))Tremor>> Count by 1
- When triggering Tremor Burst, inflict 1 <<((AmberTakeDamageUp))Sloth Fragility>> this turn
- If the highest Reson. was a , inflict 1 <<((AmberTakeDamageUp))Sloth Fragility>> next turn as well
Asymmetrical Inertia
8 - 24
[Before Attack] Gain ( highest Reson.) <<((Vibration))Tremor>> Count (max 8, 20 per turn) - If the said Reson. was a Sloth Reson., trigger <<((Switch_Vibration))Amplitude Conversion>> on <<((Vibration))Tremor>> on self into <<((VibrationSpring))Tremor - Clockwinding>>
+8
|
[On Hit] Trigger <<((VibrationExplosion))Tremor Burst>>; then, reduce target's <<((Vibration))Tremor>> Count by 1
- When triggering Tremor Burst, inflict 1 <<((AmberTakeDamageUp))Sloth Fragility>> this turn
- If the highest Reson. was a , inflict 1 <<((AmberTakeDamageUp))Sloth Fragility>> next turn as well
Asymmetrical Inertia
28 - 12
[Indiscriminate] Targets randomly [Before Attack] Gain (2 + highest Reson.) <<((Vibration))Tremor>> Count (max 8, 20 per turn) - If the said Reson. was a Sloth Reson., trigger <<((Switch_Vibration))Amplitude Conversion>> on <<((Vibration))Tremor>> on self into <<((VibrationSpring))Tremor - Clockwinding>>
-8
|
[On Hit] Trigger <<((VibrationExplosion))Tremor Burst>>; then, reduce target's <<((Vibration))Tremor>> Count by 1
[On Hit] Trigger <<((VibrationExplosion))Tremor Burst>>; then, reduce target's <<((Vibration))Tremor>> Count by 1
- When triggering Tremor Burst, inflict 2 <<((AmberTakeDamageUp))Sloth Fragility>> this turn
- If the highest Reson. was a 4+ Sloth A-Reson, inflict 2 <<((AmberTakeDamageUp))Sloth Fragility>> next turn as well
Asymmetrical Inertia
28 - 12
[Indiscriminate] Targets randomly [Before Attack] Gain (2 + highest Reson.) <<((Vibration))Tremor>> Count (max 8, 20 per turn) - If the said Reson. was a Sloth Reson., trigger <<((Switch_Vibration))Amplitude Conversion>> on <<((Vibration))Tremor>> on self into <<((VibrationSpring))Tremor - Clockwinding>>
-8
|
[On Hit] Trigger <<((VibrationExplosion))Tremor Burst>>; then, reduce target's <<((Vibration))Tremor>> Count by 1
[On Hit] Trigger <<((VibrationExplosion))Tremor Burst>>; then, reduce target's <<((Vibration))Tremor>> Count by 1
- When triggering Tremor Burst, inflict 2 <<((AmberTakeDamageUp))Sloth Fragility>> this turn
- If the highest Reson. was a 4+ Sloth A-Reson, inflict 2 <<((AmberTakeDamageUp))Sloth Fragility>> next turn as well
Asymmetrical Inertia
28 - 12
[Indiscriminate] Targets randomly [Before Attack] Gain ( highest Reson.) <<((Vibration))Tremor>> Count (max 8, 20 per turn) - If the said Reson. was a Sloth Reson., trigger <<((Switch_Vibration))Amplitude Conversion>> on <<((Vibration))Tremor>> on self into <<((VibrationSpring))Tremor - Clockwinding>>
-8
|
[On Hit] Trigger <<((VibrationExplosion))Tremor Burst>>; then, reduce target's <<((Vibration))Tremor>> Count by 1
[On Hit] Trigger <<((VibrationExplosion))Tremor Burst>>; then, reduce target's <<((Vibration))Tremor>> Count by 1
- When triggering Tremor Burst, inflict 2 <<((AmberTakeDamageUp))Sloth Fragility>> this turn
- If the highest Reson. was a , inflict 2 <<((AmberTakeDamageUp))Sloth Fragility>> next turn as well
Asymmetrical Inertia
28 - 12
[Indiscriminate] Targets randomly [Before Attack] Gain (4 + highest Reson.) <<((Vibration))Tremor>> Count (max , 20 per turn) - If the said Reson. was a Sloth Reson., trigger <<((Switch_Vibration))Amplitude Conversion>> on <<((Vibration))Tremor>> on self into <<((VibrationSpring))Tremor - Clockwinding>>
-8
|
[On Hit] Trigger <<((VibrationExplosion))Tremor Burst>>; then, reduce target's <<((Vibration))Tremor>> Count by 1
[On Hit] Trigger <<((VibrationExplosion))Tremor Burst>>; then, reduce target's <<((Vibration))Tremor>> Count by 1
- When triggering Tremor Burst, inflict 2 <<((AmberTakeDamageUp))Sloth Fragility>> this turn
- If the highest Reson. was a , inflict 2 <<((AmberTakeDamageUp))Sloth Fragility>> next turn as well