+7
|
[Heads Hit] Lose 1~2 SP
[Heads Hit] Reuse this Coin (5 times per Skill)
[On Hit] Heal self by 4~8% of damage dealt
[On Hit] Inflict 1 <<((ShamrockTakeDamageUp))Gluttony Fragility>>
[On Hit] Inflict 1~3 <<((Laceration))Bleed>>
Wingbeat
3 - 17
+7
|
[On Hit] Heal 15% of Max HP on self
+7
|
[Heads Hit] Lose 1~2 SP
[Heads Hit] Reuse this Coin (5 times per Skill)
[On Hit] Heal self by 4~8% of damage dealt
[On Hit] Inflict 1 <<((ShamrockTakeDamageUp))Gluttony Fragility>>
[On Hit] Inflict 1~3 <<((Laceration))Bleed>>
Wingbeat
3 - 17
If this Skill's healing exceeds this unit's max HP, redirect the excess healing to 1 ally with the least HP percentage instead
+7
|
[On Hit] Heal of Max HP on self
+7
|
[Heads Hit] Lose 1~2 SP
[Heads Hit] Reuse this Coin (5 times per Skill)
[On Hit] Heal self by % of damage dealt
[On Hit] Inflict 1 <<((ShamrockTakeDamageUp))Gluttony Fragility>>
[On Hit] Inflict 1~3 <<((Laceration))Bleed>>
Wingbeat
3 - 17
If this Skill's healing exceeds this unit's max HP, redirect the excess healing to 1 ally with the least HP percentage instead
+7
|
[On Hit] Heal % of Max HP on self
+7
|
[Heads Hit] Lose 1~2 SP
[Heads Hit] Reuse this Coin (5 times per Skill)
[On Hit] Heal self by % of damage dealt
[On Hit] Inflict 1 <<((ShamrockTakeDamageUp))Gluttony Fragility>>
[On Hit] Inflict 1~ <<((Laceration))Bleed>>
Wingbeat
39 - 15
[Indiscriminate] Targets the unit with the least Core HP [Before Attack] Deal 5% HP damage to at most 5 random other allies - Heal HP on self equal to the damage dealt to allies. - If this unit dealt damage to an ally, gain 2 <<((Enhancement))Attack Power Up>> this turn, and gain 2 <<((Agility))Haste>> next turn. (Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.)
-24
|
[Tails Hit] Heal self by 10% of damage dealt
[Tails Hit] Inflict 1~4 <<((Laceration))Bleed>>
Wingbeat
39 - 15
[Indiscriminate] Targets the unit with the least Core HP [Before Attack] Deal 5% HP damage to at most 5 random other allies - Heal HP on self equal to the damage dealt to allies. - If this unit dealt damage to an ally, gain 2 <<((Enhancement))Attack Power Up>> this turn, and gain 2 <<((Agility))Haste>> next turn. (Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.)
-24
|
[Tails Hit] Heal self by 10% of damage dealt
[Tails Hit] Inflict 1~4 <<((Laceration))Bleed>>
Wingbeat
39 - 15
[Indiscriminate] Targets the unit with the least Core HP
[Before Attack] Deal 5% HP damage to at most 5 random other allies - Heal HP on self equal to the damage dealt to allies. - If this unit dealt damage to an ally, gain 2 <<((Enhancement))Attack Power Up>> this turn, and gain 2 <<((Agility))Haste>> next turn. (Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.)
-24
|
[Tails Hit] Heal self by % of damage dealt
[Tails Hit] Inflict <<((Laceration))Bleed>>
Wingbeat
39 - 15
[Indiscriminate] Targets the unit with the least Core HP [Before Attack] Gain (# of highest Reson. -2) Atk Weight (max ) [Before Attack] Deal 5% HP damage to at most 5 random other allies - Heal HP on self equal to the damage dealt to allies. - If this unit dealt damage to an ally, gain 2 <<((Enhancement))Attack Power Up>> this turn, and gain 2 <<((Agility))Haste>> next turn. (Once per turn. The 'dealt damage' includes damage dealt to Shield HP. This effect can kill allies.) [After Attack] If this Skill's healing exceeds this unit's max HP, gain (excess heal/max HP) x 10 <<((AttackUp))Offense Level Up>> next turn. (max per turn)
-24
|
[Tails Hit] Heal self by % of damage dealt
[Tails Hit] Inflict <<((Laceration))Bleed>>
[On Kill] Gain 1<<((Enhancement))Attack Power Up>> next turn (max 3)