[After Attack] Heal self and 2 other allies with the least HP percentage for of this unit's max HP - Each heal-receiving unit heals +2.5% more HP for negative effect on themselves (max )
[Indiscriminate] Targets randomly [After Attack] Heal 3 other allies with the least HP percentage for of this unit's max HP - Each heal-receiving unit gains 1 <<((AttackUp))Offense Level Up>> until next turn for negative effect on themselves (max )