When this Skill flips Coins, each Coin flips against a random enemy among its targets. - The first Coin always targets the main target. - All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected. When inflicting <<((SinkingWhite))Butterfly>> with this Skill effects: (Chance to flip Heads)% chance to inflict The Departed. If this unit did not inflict The Departed, inflict The Living instead. (calculates every <<((SinkingWhite))Butterfly>> stack independently)
+1
|
[On Hit] Inflict 1 random <<((SinkingWhite))Butterfly>>
+1
|
[On Hit] Inflict 1 random <<((SinkingWhite))Butterfly>>
+1
|
[On Hit] Inflict 1~2 random <<((SinkingWhite))Butterfly>>
[On Hit] Lose 2~6 SP
[On Hit] At 0+ SP, Reuse this Coin (5 times max per Skill)
Solemn Lament
8 - 11
When this Skill flips Coins, each Coin flips against a random enemy among its targets. - The first Coin always targets the main target. - All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected. When inflicting <<((SinkingWhite))Butterfly>> with this Skill effects: (Chance to flip Heads)% chance to inflict The Departed. If this unit did not inflict The Departed, inflict The Living instead. (calculates every <<((SinkingWhite))Butterfly>> stack independently)
+1
|
[On Hit] Inflict 1 random <<((SinkingWhite))Butterfly>>
+1
|
[On Hit] Inflict 1 random <<((SinkingWhite))Butterfly>>
+1
|
[On Hit] Inflict 1~2 random <<((SinkingWhite))Butterfly>>
[On Hit] Lose 2~6 SP
[On Hit] At 0+ SP, Reuse this Coin (5 times max per Skill)
Solemn Lament
8 - 11
When this Skill flips Coins, each Coin flips against a random enemy among its targets. - The first Coin always targets the main target. - All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected. When inflicting <<((SinkingWhite))Butterfly>> with this Skill effects: (Chance to flip Heads)% chance to inflict The Departed. If this unit did not inflict The Departed, inflict The Living instead. (calculates every <<((SinkingWhite))Butterfly>> stack independently)
+1
|
[On Hit] Inflict 1 random <<((SinkingWhite))Butterfly>>
+1
|
[On Hit] Inflict 1 random <<((SinkingWhite))Butterfly>>
+1
|
[On Hit] Inflict 1~2 random <<((SinkingWhite))Butterfly>>
[On Hit] Lose 2~6 SP
[On Hit] At 0+ SP, Reuse this Coin (5 times max per Skill)
Solemn Lament
8 - 14
When this Skill flips Coins, each Coin flips against a random enemy among its targets. - The first Coin always targets the main target. - All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected. When inflicting <<((SinkingWhite))Butterfly>> with this Skill effects: (Chance to flip Heads)% chance to inflict The Departed. If this unit did not inflict The Departed, inflict The Living instead. (calculates every <<((SinkingWhite))Butterfly>> stack independently) [After Attack] Heal SP
+2
|
[On Hit] Inflict 1 random <<((SinkingWhite))Butterfly>>
+2
|
[On Hit] Inflict 1 random <<((SinkingWhite))Butterfly>>
+2
|
[On Hit] Inflict 1~2 random <<((SinkingWhite))Butterfly>>
[On Hit] Lose 2~6 SP
[On Hit] At 0+ SP, Reuse this Coin (5 times max per Skill)
Solemn Lament
32 - 24
[Indiscriminate] Targets randomly If target has less than 0 SP, deal more damage the further their SP value is from 0 (+1% damage for every missing SP, max 45%) Against targets without SP: deal +1% damage for every 2 <<((Sinking))Sinking>> on target (max 45%)
[Indiscriminate] Targets randomly If target has less than 0 SP, deal more damage the further their SP value is from 0 (+1% damage for every missing SP, max 45%) Against targets without SP: deal +1% damage for every 2 <<((Sinking))Sinking>> on target (max 45%)
[Indiscriminate] Targets randomly If target has less than 0 SP, deal more damage the further their SP value is from 0 (+1% damage for every missing SP, max 45%) Against targets without SP: deal +1% damage for every 2 <<((Sinking))Sinking>> on target (max 45%)
[Indiscriminate] Targets randomly If target has less than 0 SP, deal more damage the further their SP value is from 0 (+1% damage for every missing SP, max 45%) Against targets without SP: deal +1% damage for every 2 <<((Sinking))Sinking>> on target (max 45%) [On Kill] Heal 5 SP